
class RedGlobSplash extends RedGlob;

auto state Flying
{
   function ProcessTouch (Actor Other, vector HitLocation)
   {
      if ( Other.IsA('RedGlob') && (LifeSpan > Default.LifeSpan - 0.2) )
         return;
      if ( Pawn(Other)!=Instigator || bOnGround)
         Global.Timer();
   }
}

defaultproperties
{
   speed=+00300.000000
}
